|
sketch_nov17b_2011 - [My works]
nov17b is based on the code by Matt Pearson on his book "Generative Art", page xxii, stuff about 2D noise. The effect of his original sketch is available on the top banner of his personal website. He also has a project called 100 Abandoned Artworks which includes all the source codes of examples from "Generative Art". I modified his code and produced two high resolution static outputs as well as a video.
sketch_nov06a_2011 - [My works]
Based on DAY4's homework of my Processing Startup Courses @ Xinchejian Hackerspace, I modified the code a little bit and turned the 2D environment into 3D. The particles on the screen will form triangles according to the length of three sides. The area of each triangle through Heron Formula is also taken into account. The video below, however, is a 2D version, which is combined with some simple physics. Thanks to beads lib , the real-time version can also play certain note when each particle hits the board. Unfortunately, I still don't know how to record these real-time notes using Processing's native code :(
sketch_nov02a-c_2011 - [My works]
Inspired by Ale 's roscharchRocks via OpenProcessing, I wrote these simple sketches. (less than 60 lines of code) sketch_oct08a_2011 - [My works]
oct08a reads each pixel of a source bitmap, and then generate a fur-like pattern. I've also applied this to some certain typefaces. Enjoy : ) sketch_oct22a_2011 - [My works]
A sketch as exercise. Based on Lee Byron's Mesh Lib, I create this geometry pattern. The movement of each point has the same algorithm as the one in my Colloid Text. As always, I open its source code on OpenProcessing Community. Hope you like it : ) Page共19页 1 2 3 4 5 6 7 8 9 10 下一页 最后一页 |
Categories
Recent Entries
Last Comments
|